3D Modelling
ZBrush · Maya
01 — About Me
Anna Rigo is a sculptor and 3D artist whose practice combines traditional making with digital technologies and naturalistic research.
Her work explores the observation, study and reproduction of natural forms through sculpture, 3D modelling, scanning, printing and hand finishing.
02 — Background
Anna Rigo graduated in Sculpture from the Accademia di Belle Arti di Venezia in 2021. She then completed a Master's degree in Environmental Sculpture and Production Technologies at the Accademia di Belle Arti di Urbino, graduating in 2024.
She later deepened her knowledge of computer graphics through a Masterclass in 3D Computer Graphics at Skyup Academy in Montebelluna.
Her practice brings together sculptural training and digital production, combining physical and virtual approaches to the study and construction of form.
03 — Research
Her research gradually shifted towards the observation of natural forms and their scientific and naturalistic reproduction, a direction that became increasingly central during her academic studies.
During her academic years, she developed her artistic practice through a series of projects and exhibitions, gradually moving her research towards the observation and reproduction of natural forms.
This research eventually led to the development of Glomeris Studio, a practice focused on naturalistic reproductions inspired by anatomy, entomology and speculative biology.
04 — Techniques
ZBrush · Maya
Digital acquisition and study of physical forms.
SLA resin · FDM / PLA
Hand finishing · Acrylic painting
06 — Glomeris Studio